Hosting on a phone



  • Hey gang, I'm getting a new phone in the next few days and my old android 2.2 will be collecting dust. I was wondering if it'd be possible to host a mu on an old cell phone, since they're pretty powerful compared to old 90s era computers when mushes first took off.

    Has anyone done this sort of thing?


  • Pitcrew

    @SG said:

    Hey gang, I'm getting a new phone in the next few days and my old android 2.2 will be collecting dust. I was wondering if it'd be possible to host a mu on an old cell phone, since they're pretty powerful compared to old 90s era computers when mushes first took off.

    Has anyone done this sort of thing?

    I suspect the actual space would be an issue, depending on how much hard drive space the phone has. Other than that, you might get a very laggy MU. I don't know.



  • The nerd in me is cracking up with silly joy at this, even though I have no idea how it'd work.


  • Pitcrew

    @Coin said:

    I suspect the actual space would be an issue, depending on how much hard drive space the phone has. Other than that, you might get a very laggy MU. I don't know.

    Unless databases have gotten a lot bigger since I last checked, I don't think that would be a big issue. Games with five times the number of objects the Reach's database has took up in the low hundreds of megabytes. I know we've gotten wordier since then, but if you can fit a phone-sized version of "Age of Ultron" on your cellphone, you can probably fit a MU* database much larger than you'll ever need.

    I'd be a little surprised if it's even particularly laggy. Very large games have run perfectly well on 66MHz 80486s with 128mb of memory and 10 megabit ethernet.


  • Pitcrew

    I would be tempted to play on a game hosted on a phone just to say I was playing on a game hosted on a phone.


  • Pitcrew

    That would be awesome. I mean, the Facebook mobile update I just installed was larger than my entire HDD on my first PC.


  • Coder

    I would happily throw basic code at PhoneMUX.


  • Admin

    When I said I really wanted to MU* properly on a phone this is not what I meant, dammit.



  • @Autumn said:

    I'd be a little surprised if it's even particularly laggy. Very large games have run perfectly well on 66MHz 80486s with 128mb of memory and 10 megabit ethernet.

    I'm pretty sure the MOO I started on was running on something like that, and MOO has a lot more demand on the server than MUX from what I recall.



  • I think it should be matrix themed


  • Coder

    I recall peeking at Cybersphere (a moo) circa 1996; it was running on a 32bit sparcstation that had been upgraded to a formidable 32MB of ram, IIRC-- and they had only the binary of the moo server; the source with their needed customizations had been lost.

    LET'S NOT DO THAT.

    But more seriously: a phone would host a lot of these things fine. As would a Raspberry Pi and similar things.


  • Pitcrew

    @surreality said:

    @Autumn said:

    I'd be a little surprised if it's even particularly laggy. Very large games have run perfectly well on 66MHz 80486s with 128mb of memory and 10 megabit ethernet.

    I'm pretty sure the MOO I started on was running on something like that, and MOO has a lot more demand on the server than MUX from what I recall.

    Less than that. It was a big deal when it got upgraded to be running on a 486 box, eh?



  • @il-volpe Yup, I was thinking of Ghostwheel, with their 'screaming along on a <hilariously laughable by today's standards>!!' login screen message, but since they had a very similar setup to Cybersphere at the time... yep, probably about the same!


  • Pitcrew

    Yeah, 'twas Ghostwheel. It had previously had lag problems. I don't know what it was running on before. Probably some small part of a Sun, and having this 486 box that did nothing but the MOO was way awesome.

    Hosted-on-a-phone MUSH would be cool. I remember Hosted On A Cray MOO, which was, well, just that. I don't think it was anything special, you just socialized and fucked around with MOO code, but it was HOSTED ON A CRAY 2 THAT SUPERCOMPUTER WITH THE COOLANT WATERFALL. I understand that plenty of phones have more computational power than the Cray-2?


  • Coder

    @Chime said:

    But more seriously: a phone would host a lot of these things fine. As would a Raspberry Pi and similar things.

    Yeah, but it's the nerd culture of repurposing things that makes this fun.