Yeah, in terms of physical setting Crab is often a logical choice (why I used Sunda Mizu Mura for my game) because it lets you run Shadowlands TPs without having to work around non-trivial travel time. That said, the Great Famine's major events take place on the Lion/Dragon border in the north.
And you're so right; I haven't put down to paper everything that's in my head, and there are things that, when I put them down I'm like 'Ugh, why did I write that?' But I'm hoping to have a good layout.
Yep, writing it down also helps you remember what the vision was a few weeks/months down the line. Basically we all have our own ideas of what a game should be like, and especially on MSB even in the most well meaning of ways we'll bombard the fuck out of you telling you what we would want to see; give us enough time and we'll dilute your ideas . Having them all in a document helps you keep things a bit more pure.
I remember arguing with @Coin when Eldritch launched about everything having to be his way or the highway because I was - and still am, naturally - sure what I was suggesting was better. But here's a funny thing - even if it was he was still right (and it hurts me to type it) because that's what makes a game stand out more than anything else; a creator excited to be doing their own thing.
Too many games, IMHO, are missing that spark and just settle for the generic brand name instead.
So this is genuinely underway at this point, and we are looking for people to help test/build and generally encourage our coder to keep working and show interest.
There may yet be another fallout game. Give me a message if your interested or post here to let me know.
Got a server up and everything. We'll get more details out eventually, but for now at the very least we are planning to set the game in New Canaan and allow players to come from a variety of backgrounds as refugees to the city.
A lot of these issues would be resolved by having someone on staff willing to drop non-episode-related scenes on the grid. Just a dumb monster-of-the week, even if the 'monster' is a robbery or a non-combat thing. Or hosting a regular RP event, such as a karaoke night would give everyone a reason to go IC, because you'd know there's RP there regularly. Or by having some real stance on PRPs other than "they are allowed, but no information on actually running them will be forthcoming ever!" Two or three enthusiastic (and hopefully creative) players can help a limping game along, as long as staff stay out of the way.
@TheOnceler Because we're playing Hollywood versions of the various faiths, Islam, Judaism, and Christianity share the same Faith mechanics (gaining Blessings and getting Guidance), but obviously different flavor. We're not at all opposed to having a few Jewish characters and even a Rabbi wandering the grid -- although a whole crew is probably a bit much for the setting.
Which is a shame, because Jewish freebooters are known for having pirate minyans.
So the image bump was broken and did little for a temporary endorsement, so I fixed it now that I have time to delve deeper. Useful. Moving on...
MotM has had a long and storied history, some incredibly strong periods and some interminable lulls. The game at present is perhaps the healthiest it's ever been, on several levels, not the least of which are the creative quality of the RP and RPers there and openness to various ideas and preference.
Digging further, the bad:
Some staff are fairly behind the scenes or absent, and there's some Venn overlap here with old players who can be difficult to engage.
The pace of RP here can move much slower than some of the biggest games, with mechanics in place to allow saving and continuing fights largely accommodating those with less time at one spell.
The csys learning curve can seem overwhelming at first. It's a system simplish to learn and forever to master, so don't be too intimidated, but it's good to accept there'll likely be a period of being often asskicked.
Some systems are archaic at this point in the hobby. Email apps, a path system instead of meet, events driven by sign up machine and bb instead of calendar. In defense of this I note simply that in most cases MotMs features predate these quality of life bits, despite being due an update imo.
The theme seems to be such that many mu*ers spurn it as shallow or one note. Which kind of amuses me in a world where tights and gothic eyeshadow are the big things. This one is silly, get over yourself. Nerd.
Plenty of staff are active and engaged and non-hostile (an important caveat in the modern scene it seems...). Apps and requests are generally not a horrible wait, and as mentioned, the exceptional head coder is nominally in charge and still tweaking the system for balance and expanding it.
The playerbase is high quality with many deep character driven storytellers; far more than the simplistic source material tends to suggest. My writing has improved here several times through the years, so will yours. The advancement system rewards creative plot, character arcs, and moving on when the tale is told for a char.
CSYS being a system that rewards skill while still involving lots of luck yields dynamic and unpredictable combat seldom matched, in my experience, by consent based conflict or any other combat rules. The setup makes learning new tricks and trying daring gambits inherently necessary and satisfying.
There are umpteen craptons* of pre-statted FCs to learn the game and tweak to your heart's content, many with ample blank space to personalize your characterization color. Players and staff are also patient and helpful in developing a sheet for newbies' OCs when that's the preference... But take note, FCs are the easier tutorial phase!
Ample systems to run NPCs and adjust a character's effective power level on the fly mean compelling scene hooks can be crafted amongst just about anyone with a bit of thought. Minions, power down, slowdown, spar to your heart's content.
I've played a lot of games over toooo many years but MotM holds a special, favorite place in my heart. I always wind up back here and probably will as long as the lights are on. You should too.