Horror Stories - Rotating Horror Anthology
Opening soon, connection details to follow!
Horror Stories is a game of dark survival horror where the plots get heavy and the body count can get high. Between the revolving themes with finite endings - games last anywhere from three to six months before the story is finished and a new one begins - and the brutal lethality - most characters will have a little to no combat ability, making every dangerous situation a potential killer - this is not a game for people who get attached to characters and play them for years on end. That's not to say that character depth and character development isn't important here, quite the contrary, but the concept of the game is somewhat unique in MUSHdom - every story has a beginning, middle, and end. There's a decent chance that your character won't see the last. This is a game for people who are tired of playing it safe.
This is true horror and darkness in the vein of the best thriller and slasher movies.
As should be obvious by now, this game is for adult and mature roleplayers only, and those who are easily offended or can barely manage to string a coherent sentence together should look elsewhere. Those who are afraid to lose, or take three weeks to come up with a character should also look elsewhere. But if you're looking to play on a game that's thick with atmosphere and not afraid to put your character in danger and take some risks, we think you'll like what you find.
Our first Season will be Science Fiction, focusing on survival horror in space.
Powering the future!
Welcome to Tenochtitlan Station, often called The Noc by its inhabitants. Following the disaster on Seegson's Sevastopol Station in 2137, rival company Penumbra Corp began construction of Tenochtitlan Station to resume mining of KG-348 and provide a new freeport in the Zeta Reticuli sector. In 2145, it was opened to the public and began full operations.
The Noc maintains a full service refinery for gas mining activities in the lowest level of its ziggurat structure, manned by both human employees and Seegson Working Joes. Mid-levels house Habitation, Flight Services, and the Promenade - the largest commercial district ever built off-world, featuring La Tranquilidad luxury resort. Also included are the St. Guadelupe Medical Center, and, of course, the Colonial Marshal Bureau. The upper levels of the ziggurat contain the SysTec, R & D, and Corporate facilities, with a section leased to the Weyland-Yutani Corporation.
Whether you work hard, play hard, or are just passing through, The Noc has something special for you!
This story takes place in the ALIEN universe, set after the events of the first Alien film and the Alien: Isolation game, and before the events of the second film, Aliens. Don't have any idea what that means? Not to worry!
In simple terms, it's a post-FTL (Faster Than Light) travel universe, where man has begun to explore and settle systems lightyears away. MegaCorps are the true power and the Colonial Marshals are the police force and peace keepers of the times. Colonial Marines handle the heavy lifting and serious threats.
Colonies are being built in many systems, mostly by Weyland-Yutani, known for its atmospheric processors, sophisticated synthetic-person technology, and military technology. Seegson produces more rudimentary androids called Working Joes, semi-autonomous robots that lack the sentience of W-Y synthetics, though it is still a leader in communications and computer mainframes.
Penumbra is the primary fuel producer, heavily invested in mining, refining, and fusion technologies. They are also a force in manufacturing civilian goods such as clothing and luxury items, with the Tenochtitlan Station Promenade essentially being the biggest mall in space. Their creation of La Tranquilidad marks their bold first step into creating a new space tourism industry, offering luxury resort and spa accomodations.
The game will take place on Tenochtitlan Station, primarily in the mid-levels of the ziggurat-shaped station. Players can be humans of any ethnicity, living on or visiting The Noc for any number of reasons. Working Joes are not sentient and cannot be PCs, and Synthetics are NPC-only.
In closing, think of a mashup between Alien and Dawn of the Dead, being hunted by a Xenomorph(s?) in the largest space mall ever made. Who can resist that?
HorrorHound last edited by
skew last edited by
Didn't you just launch your Promethean game on TR? All this creative energy and ambition is troubling.
@skew I TL a Promethean sphere. Nowhere near the same thing. I have less than a dozen PCs to oversee there, and get a +job every day or two.
I'll be looking out for this.
I am currently looking for the following kinds of admins to help me out:
- Production Assistants: General greeters, helpers and admins.
- Assistant Directors: People with experience managing IC conflicts to help run conflicts here. These are more along the lines of Judges than STs, and are not required to run or create plots.
- Assistant Writers: People who can run smaller plots and scenes, PrPs, play NPCs and entertain small groups, etc.
(People who can Judge AND plot are Assistant Writer/Directors.)
- Set Designers: People who can build AND desc.
- Scenic Painters: People who just want to help with descing.
- SFX Designers: Coders, basically.
Message me if interested! Our wiki can be found at http://horror-stories.wikidot.com/start
Season One is now in pre-production - this means we're finishing the grid and last touches while we recruit players and allow them time to create characters. BB 2 has all the details on the season's story theme, so check it out and help spread the word. Season One should go live on Monday, February 29th, and will run for 3-6 months depending on turnout, IC development, and player enjoyment. The more players and the more fun they're having, the longer it will run.
In essence, you aren't joining the game to play a certain character in a certain story, you're joining the game as a player to be entertained in a number of stories. That's one of the things that makes this game unique.
wanderer last edited by
I love the theme and originality. It reminds me somewhat of False Positive.
@wanderer Thanks! Drop by sometime!
wanderer last edited by
@wanderer There aren't any real responsibilities as a player, so other than any friends you make missing your RP I don't see how you'd let anyone down.
Rolling up a character was a snap. Can't wait to start playing!
People are starting to make characters and temp room RP is a go during Pre-Production! We're about a week away from starting Season One!