Kinds of Mu*s Wanted



  • Aren't all MU*s 'dtf' these days?

    ...I'll show myself out.


  • Pitcrew

    @Botulism said:

    @tragedyjones said:

    @Cobaltasaurus said:

    Part of me wants to work on an Angels / Demons game again. Or maybe a game based off of Nalini Singh's GuildHunter series. Look, I just want to play a winged-human (capable of flight). :x

    Is Demon the Fallen not to your liking? You could probably also pull this off in Changeling or Mage 2E.

    I'd play the shit out of a D:tF game.

    Fuck I meant Descent. I am forever fucking that up.



  • @tragedyjones There's no FLYING in CHANGELING!

    Sorry, I heard it in Tom Hanks' voice in my head and I had to post it. XD


  • Admin

    No flights, no tights.



  • @Rainbow-Unicorn said:

    I remember hearing a lot about Nightscape. What was it like?

    It was pretty good, actually. Original theme and system horror/urban fantasy, set in a somewhat different post-apocalyptic setting. It was 'post-angel/demon war on earth' rather than post-nuclear war, and both the offspring of demons and lingering angels that couldn't get back home once heaven essentially closed the gates and said, "NOPE, that place is just all kinds of fucked, time to bunker down a while," were among the character types. There were also shapeshifters and mutants (which were more like classic psychics/psionics).

    It was pretty cool, really.



  • @Miss-Demeanor said:

    @tragedyjones There's no FLYING in CHANGELING!

    Sleepwalker.


  • Tutorialist

    @tragedyjones; no. I'm averse to D:tD.



  • Now that I've got time again, I need to settle on a system and get back to coding instead of coding one system, then another, then another... and never finishing any of them.

    As a note: Wild Talents was one of the systems that interested me, but, it seemed a system where it was easy to screw yourself if you didn't know the difference between regular, wiggle, and hard dice.



  • Mechwarrior/Battletech


  • Pitcrew

    @Lithium said:

    Now that I've got time again, I need to settle on a system and get back to coding instead of coding one system, then another, then another... and never finishing any of them.

    As a note: Wild Talents was one of the systems that interested me, but, it seemed a system where it was easy to screw yourself if you didn't know the difference between regular, wiggle, and hard dice.

    If you don't do Shadowrun 5E, don't bother!



  • @tragedyjones said:

    @Lithium said:

    Now that I've got time again, I need to settle on a system and get back to coding instead of coding one system, then another, then another... and never finishing any of them.

    As a note: Wild Talents was one of the systems that interested me, but, it seemed a system where it was easy to screw yourself if you didn't know the difference between regular, wiggle, and hard dice.

    If you don't do Shadowrun 5E, don't bother!

    Heh I don't know if I am going to pick up my SR5e idea or not, I got a lot of negative feedback to the idea of rolling the time backwards to 2050 which is honestly what interests me the most. I love the system of sr5e and I think it is more elegant than previous editions and still give room for improvement. But. (There's always a but) I /hate/ the current storyline Catalyst is doing. Hate it. So so bad.

    So I am at an impasse.



  • I don't see the problem. Don't do the storyline you don't like. Don't do their storylines at all.

    An important thing about negative feedback: 99.9% of all feedback is negative. People do not leap in to say "I thought it was good" or to argue with people who clearly didn't like something. I say this having dealt with feedback from millions of people. Unless you have 10 players you want there, and they say no way, it just doesn't matter.

    I want to emphasize that I am not exaggerating. I worked for a customer real time feed back company. It is very rare someone praises something, but complaining is an art.



  • When you make a game, make the game you would love to play. If you make it well you'll attract others who'll also like it regardless of what the theme or system is.



  • Sure I know these things, but there is still something soul sucking about people attacking what you're doing, before you have even finished it.

    Yeah I know, grow a thicker skin or whatever, but sometimes I throw ideas out there just to test the waters, and sometimes I am /going/ to do them regardless of what anyone else thinks come hell or highwater.


  • Pitcrew

    I think you had a lot of people saying they would play a 2050 setting too though.



  • In all fairness I will likely do a shadowrun 5e game in the future but I'll need more people willing to help run it. Games always need good staff.

    Bad players can kill games. Bad staff can kill games. LACK of staff will kill a game faster than anything.


  • Admin

    @Lithium said:

    Bad players can kill games. Bad staff can kill games. LACK of staff will kill a game faster than anything.

    While you are quite correct, it's still usually better for a game to die because it has no staff than have to linger on with bad people staffing it.

    A dead game is not the worst case scenario.



  • @Arkandel

    That depends entirely on how the staff are 'bad' as there are many varieties of it.

    If a game is still operational, then there is still the possibility for table-top situations that are code supported with sheets and everything for ease of use and RP and stories can still continue.

    It's sort of like some of the huge WoD games, there are clique's of people happily doing their own thing, just ignoring and never interacting with staff so they can have their own pretendy funtimes.

    I suppose this could be the case with /no/ staff also, and makes another point towards: Just build it and let it play out however.

    It'd be more feasible for me if I could run a game on each of my various ports. Why give someone multiple ports, and then only let them really use one? I do not comprende.



  • I would like to see an OTT/multi game/genre Mu* that uses a home brew version of the recent'ish 6d6 system (http://tinyurl.com/j8a2mxo) that is balanced towards a mu* environment. Because I might want a western one day and Hong Kong Action the next.



  • @Lotherio
    Same. This is something I feel like there'd be quite a bit of interest in (Roll20 seems to be doing well enough for itself for online TT but isn't geared toward a lot of the functionality MUers want).

    IIRC, there's still basic functionality for this set up on the old OGR/Gateway MU* thing (a dice system that can do most #d# rolls and RP rooms anyone can wander into). It's old and seemingly abandoned by whoever was maintaining it, but it still exists.


Log in to reply