Horror MU* 2.0: Oh, the Horror!
So I'm resurrecting Horror MU, but it won't be in continuity/connected as there's a number of changes this time around.
First off, you aren't Archetypes, but actual people. The between-stories meta is that you're all in a surreal sanitarium as patients with no memory of who you are except for your name and age. You start in the sanitarium and spend your between-seasons time there (season one starts July 19). You're 'in treatment', and the stories/seasons will be some kind of a shared experience. Hallucination? VR? Something else? Find out! Group and individual therapy with the doctors is an actual thing, with staff/writers playing the doctors.
You HAVE an archetype that can be anything you choose, but it's to help us fit you into the stories, not who you actually are. Each season/story you play a version of your Prime self (the sanitarium one) with similar appearance, personality, issues, and so on. Your roles each story are less structured and defined, there's no leadership roles, no factions, no pre-written characters this time, allowing you flexibility and making things more organic IC. For example, someone who made a science-type Prime character can choose to be a science-type each season, or not. If no one makes a science type, an NPC will handle that instead of wedging a PC in each season.
Each season/story is set in a different time and place and features a different horror genre. Stories happen around and to you, and you deal with them however you choose. Your involvement is entirely up to and dependent on you. We help those who need it, sure, but there's not 5 pages of theme and detailed faction lore. Most of the time you're normal people (for the time/setting) that get caught up in Bad Shit. It's more character and survival focused, where HM 1.0 was all plot all the time. We hope it will prevent the, "I missed a week and have no idea what's going on anymore!" issue HM 1.0 had. There are several writers this time, too, so everything isn't on my shoulders to run scenes.
We're using FS3/Ares as the core with some minor house rule tweaks. Your stats are set on your Prime self and carry over into the stories. XP buys raise these stats over time. Some stories (but not all) offer Perks and Quirks you can choose related to that specific story. These go away once you return to the sanitarium.
Yes, it's FS3, but we made combat harsh. Armor is almost non-existent, weapons are whatever you can find, and damage is brutal. NPC monster/killer characters aren't low-level mooks, do get weapons and often armor, and there is no free rally from KO as a 'hero'. Fighting? Is discouraged. You'll likely die. It's intentional, as HM 1.0 was way too soft and forgiving in this area, and 2.0 will not be.
Our first season, It Lies Within, is set in modern day Old Downtown Las Vegas, and starts in two weeks. It will run at least three months, as will every story. You're all struggling, working class people living in apartments in a converted hotel - beyond that, you do you. Early on, something will happen that will result in the building being quarantined. Time will be dilated for every 3 RL days being one IC day, so the season will take place over a month or so IC.
Feel free to ask questions and come look over the wiki at http://horrormu.com. The game's port is 4201.
@botulism Just a head's up: I'm getting a 404 Not Found from the link you've posted.
@botulism New one works, thanks!
A reminder about the advertisement section: this is not a place for criticism or negative commentary. You can, as per the pinned engagement post, make a thread in the hog pit.
Or if it a discussion that can be handled constructively/perhaps is more wide ranging, there is always Mildly Constructive.
Hogpit style fussing at individual people on a game's advertisement thread? Also not appropriate. Please reread the stickied engagement post on the category if you are confused.
@mietze Now that you deleted said comment that was being quoted your rules do indeed seem a little less confusing and arbirtrary.