Star Wars 1 - Still Open
Bobotron last edited by Bobotron
I remember people talking a while back about wanting info on a Star Wars game.
A buddy of mine on another MU* was posting a review of an ongoing one, Star Wars 1, which is still up and going and needs an influx of players. They've got ongoing plots, Star Wars flare and fare, and seem to, from reading their info, be pretty well-organized and set up. It is the oldest SW MUSH still in existence.
http://www.mudconnect.com/mud-bin/adv_search.cgi?Mode=MUD&mud=Star+Wars+MUSH is their full link, and their site is https://sw1mush.wikia.com.
I figured I'd post it here for people to check out if they want. Looks overall like it's been solid and like many old MU*s, an influx of people would help out. Uses the West End d6 Star Wars.
You can check in with Jaspar, who is the contact I have; he's their newbie player helper and wants to see the game succeed.
May the Force be with you.
Hey guys, Jaspar here. I figured it's about time I came out of my shell and said 'Hi' to everybody, and thanks to Bobo for putting up this post and introducing me to MuSoapbox. Anyway, I figured I'd introduce myself (I'm a player, and newbie helper on SW1) and chip in some info for those still on the cusp of checking the place out.
The game makes use of a coded system based on West End Games' D6 rules, which primarily comes into play when folks aren't comfy roleplaying things out themselves. The code also comes up in the custom space system (there's a chance you could terminate a hyperspace jump early or late, etc).
The Republic and Imperial militaries are open, as well as the Corporate Sector Authority. Life as an Independent is open as well, if you don't feel up to calling any of the above home. Speaking of the factions, SW1 differentiates between faction (also known as affiliation; think political leaning) and organization: your character could 'play ball' with the Empire (faction) from time to time, but choose to live life as an Independent (Organization).
In SW1, few believe the Force exists, and those who wield it are far and few between. Force Users are selected by the admin, to fill limited slots, the number of which scales with the size of the active playerbase. Being a Force user is a responsibility that comes with a few caveats, the long and short of which is that you must be active, submit quality logs, be regularly nominated by your peers, and generally prove that your selection as a Force User would be a boon to the game, not a hindrance.
"At the dramatic moment, the good guy falls before the bad guy, only to make a heroic recovery and stomp the bad guy." That's the main rule for Jedi/Sith. Furthermore, repeatedly asking to play a Force User (read: begging) might actually decrease your chances of being selected. Skillwise, Force Users start out with next to no experience, and slowly improve them over time. Being a Force User also counts as being a Feature Character. Like a Feature Character, Force Users are considered "on loan" to the player, instead of being owned by them outright, and thus only the Force Admin can give consent for them to be killed. Since FCs are by application only, you're considered "hired to play" that slot, and accordingly trusted by the admin to use good judgment when playing the character.
State of Game (current, as of today):
As of recent, in terms of state-of-game, the Galactic Empire had sent a massive fleet to blockade the Caspian system, as a result of the Caspians surreptitiously supplying arms to the Republic. After weeks of rising tension, Union worlds erupted into violent unrest, and the beleaguered Caspian Defense Force found itself powerless to prevent Imperial landings. A disastrous attempt to bypass the Imperial fleet and liberate the Caspian worlds resulted in heavy casualties on both sides. Republic forces were briefly stranded in the Caspian system, though ultimately able to escape and withdraw to the outer world of Kichnar, where it began to prepare itself for an inevitable Imperial counter-attack.
The Republic has been, until recent, willing to pay 'logistically-inclined' individuals good sums of money to ferry goods past the blockade. Those same individuals have since been paid to play nice, and work elsewhere.
Currently, the Empire is under a sort of Sidious/Vader team-up, in the form of Aleister Vadim and Aldus Thel. Most Empire-inclined folks choose to play stormtroopers, or officers, serving on the flagship: the V2SD Nemesis.
The Corporate Sector Authority is open for business under the auspices of Zeak Oppenhiemer, and is accepting folks into its ranks as well.
Come on in and give the place a look. You might just like it.