Trinity Continuum Chat


  • Pitcrew

    I've mentioned it to a few friends and I am finally writing out my thoughts for why I think this system is great, and may even be suitable for a MU.

    The system, created from the ground up by Onyx Path, is called, StoryPath, and shows the combination of decades of use. It is shared among the Trinity Continuum, Scion 2nd Edition, They Came From Beneath the Sea and Dystopia Rising: Evolutuion.

    1 - Simple core mechanics. Skill+Attribute dice pool, static (for each character) target number. If you succeed, you get to add Enhancements (aka perks from any gear, powers, etc) to your total success. You need success > difficulty. If there are complications, successes >difficulty but <difficulty+complications means you succeeded, but there is a negative consequence!
    2 - Designed for flexible, cinematic gameplay. The core rulebook has rules for Physical, Mental, and Social play. (And super science). Characters of all 3 are viable
    3 - Has a lot of White Wolf/Onyx Path DNA. d10s. Conditions. Aspirations. 1-5 attributes and skills.
    4 - Extremely scaleable. Ingeniously allows for characters of massively different power levels to function within the same dice framework. Bruce Wayne and Clark Kent would have comparable dice pools for a feat of strength, but both have exceedingly different outcomes
    5 - Allows for competent characters designed to succeed...
    6 - But rewards failure in a way to move plots forward
    7 - Default Setting is modern day high action spy/thriller/military/sci-fi
    8 - First full setting is Aeon: in 2123, Humanity has spread amongst the solar system and beyond, made contact with aliens, and has recently unlocked the potential of Psionic power, while recovering from a dark 21st century war with Quantum Powered fallen Hero-Gods

    The biggest downside to using this in a persistent MU style game is that there is an out of character currency known as Momentum, which is designed to be based upon and shared among the players at the table.



  • I love the StoryPath System. I may not be a fan for how certain things are implemented(I think character generation is needlessly complicated) but it's very easily fixed. As a side thing I've been tinkering with a version of the Aberrant line for Ares. The players who have toyed around with have have mostly loved it.

    My only real issue with Trinity: Continuum or Aberrant is the character generation process. To a lesser extent, equipment as well. It seems a little needlessly complicated to create an Iron Man type. Thankfully the system is robust and hardy enough that it can easily withstand a few house rules to bring things in order.


  • Pitcrew

    @ZombieGenesis said in Trinity Continuum Chat:

    I love the StoryPath System. I may not be a fan for how certain things are implemented(I think character generation is needlessly complicated) but it's very easily fixed. As a side thing I've been tinkering with a version of the Aberrant line for Ares. The players who have toyed around with have have mostly loved it.

    My only real issue with Trinity: Continuum or Aberrant is the character generation process. To a lesser extent, equipment as well. It seems a little needlessly complicated to create an Iron Man type. Thankfully the system is robust and hardy enough that it can easily withstand a few house rules to bring things in order.

    I would learn Ares for Storypath. And CG is a bit weird but once you do it a few times, and if you have a growing list of paths like I do, it does go faster.

    But for my own sanity I have a compilation of every Edge and Tag. I should do Path as well.



  • @tragedyjones What I did for my Aberrant take on the system was eliminate paths entirely and give it a more "classic" feel. Players got X amount of points to spend on attributes, Y on skills, etc and so on. I wanted to make things as simple for people as possible. It meant no XP breaks for path skills or edges but nobody that we played with seemed to mind.

    The StoryPath system is the first actual system that I think could do pretty much anything and do it well without needing a lot of setting rules and guidelines. I haven't played it extensively but what I have played of it has been really smooth.


  • Pitcrew



  • That sounds crazy awesome and I'd be more excited if it wasn't Onyx Path. They say 2021 but given their track record, we'll see it sometime in 2030.


  • Pitcrew

    Last time I will rez this thread but I got my first thing published on Storypath Nexus: https://www.drivethrurpg.com/product/300934/Conditioned-Responses