YMMV. This is my take on the game.
- The Core Concept of the Game. Nothing but pure win. The idea is very much akin to West World, but there was something more to it. This really intrigued me.
- The amount of care that @Botulism put into the crafting of stories. She really did think a lot about everything. She helped craft the first and second set of roles and took feed back from the players in the second round. This is akin to the old way mushes were run when I started. I really /really/ appreciate that from an ST.
- The vagueness of the "Facility" Aspect of the setting. It left a lot of story a mystery, which for me was awesome. On WoD we know mostly what's going on. We know who we are, what we are doing where we are and the like. This game threw every one of those conventions out the door. It really was fresh.
- The static-ness, while I get the theory behind it, there really isn't much difference in every character. Those who manage to survive the horrors, aren't rewarded, even slightly in a meaningful way. Rather they are given a paltry list of options to spend Genre Points on and that's about it. A character doesn't have a chance, even a small one, to grow or evolve. Now the Heathers argued that this was ok. It really isn't. @Botulism stated that the memory wipes were imperfect, so there is room for a /SLOW/ advancement pace. This just rubbed me wrong.
- I get the idea behind splitting the group up into 3 in the second story, however, I was placed in the inconsequential group. And while there was argument this wasn't the case, the truth was all the main story lines thus far were for the two ships. I know boo-hoo, poor me.
- With the exception of Coder and @Botulism, staff interactions have been... Less than stellar, being told that because I am idle(Not truly idle, just hanging out there while chatting), making my PC available for RP and being ignored when saying I'm available for RP that it is somehow /my/ fault for not RPing. The first story I had internet issues that were... Mediacom that's all I need to say.
- Lack of working together OOCly, no body wanted to really work with anyone. Now, this isn't true for the Heathers, they of course linked up real quick, but this should come as no surprise to anyone.
Now the Heathers aren't really at fault. They are the ones who are connected the most to the game, so they are able to RP. This was /very/ evident in the first Facility interlude. It was a real turn off to me as a player, and that's when I started thinking about parting ways.
Now I know my concept wasn't really comfortable for some people, but I tried to be open and work with anyone who wanted to work with me. Sadly, there were very few, and that's fine. I decided to exercise my one power as a player, and that was to leave.
The Dabbler, aka Seamus.
Three-Eyed Crow last edited by Three-Eyed Crow
I just want to state for the record that I do not play here but upvoted several posts in its thread because I could not downvote @Admiral's posts and it seemed like the next best alternative.
I wasn't trying to be all 'I miss downvotes' all the time, but I guess I am that person.
I also upvoted, but am not a player there at all, and will never be.
Thenomain last edited by
+100 to @seamus for going there. Thanks.
To give another perspective, I had complaints that I voiced during/after the first story... and I largely felt that they were addressed for Aliens. Complaint, response. What a horrible precedent, right?
The cool kids analysis is... really a bit of a bad read on the situation. For reference, I live with one of the people you almost certainly put in that group. I could have leveraged that for RP. I nonetheless failed to participate much the first time around. The issue wasn't social, it was that I didn't feel like my char concept meshed much or had a lot to offer and so I wasn't inspired.
So as we identified and corrected, it was a structural problem (not all roles were equal) vs. a social one. That still may be somewhat true, but its hard to please everyone 100% 100% of the time.
I think if we want to talk about lessons from story 2 (vs continuing to harp on story 1), it might be that people still might need an optional 'reroll' or something where if they dislike an element of their assigned role, they can ask to have that re-assigned at the outset. Job, which 'section' they're in, one particular BG element they don't want, etc. Realistically I think this might happen already for people who are willing to communicate, but it wouldn't be bad to formalize it.
faraday last edited by
@Three-Eyed-Crow @Sunny Same here. I don't play there. I don't know @Botulism, nor do I have any connection to the game. But I voted in support of Botulism because unless someone's suggesting that they're lying about posting to the BBS and having conversations on-channel about moving the plot along (which no one has), any accusations of impropriety don't hold up to casual scrutiny.
I do think people are sometimes too quick to beat staff with the 'favoritism' stick any time a decision is made that seems to benefit a particular group, even if that decision makes objective sense and was made with the best of intentions.
Apos last edited by
Similarly, I don't play on any other game, but I upvoted Botulism because I thought it was a cool design for a game and agreed with her responses, which I know are difficult to judge from the outside looking in. It looked consistently reasonable to me.
Three-Eyed Crow last edited by
I did make a stab at apping, mind, I just couldn't see myself having the time for it the pacing seemed to require. Maybe in a story or two.
scar last edited by
The first story was very fast-paced, and people who have the time to keep up are going to benefit. The bboards were updated rapidly, probably lending to somebody missing any discussion to end the first story more quickly. I certainly did. Many of the initial GM'd scenes were heavily populated and difficult (but not impossible) to keep track of or make meaningful contributions to.
Thenomain last edited by Thenomain
(edit: nevermind. y'all suck anyway. grumble old man grumble)
faraday last edited by faraday
@thenomain Um, what? It's an identically-named thread in a more appropriate section of the forum, something you yourself pointed out. How exactly is continuing the discussion about decisions-based-on-cliquiness off-topic? Especially when the OP goes on and on about the Heathers in this post right here?
ETA: Aaaand... you edited while I was typing. But still. What the heck with the 'everyone sucks', man.
Auspice last edited by
I have done everything I can to share out story. And I know I'm not the only one.
In Story 1, I spent hours drafting up a document with a 'battle plan' of sorts for how the PCs would handle the skeleton problem. In this, I poured over PC roles and what people were good at IC (based on BGs, sheets, etc.) and whether or not my PC knew them or had means to know of them (because IC hooks, reasonable knowledge, etc.) to assign out roles. Because my character's role was Head of Security and her background was as a survivalist and 'bushmaster.' She'd know how to do that shit. I think I identified 10? or so people in round 1. Then I shared it out with those people. And I got feedback from them (IC and OOC) and updated it.
They shared it out to others. It went up with an IC bbpost. In that bbpost, those people were identified with a 'If you want to be involved, find these people and talk to them!' aka a huge RP hook of GO FORTH AND PLAY AND TALK TO PEOPLE TO GET INVOLVED!
I didn't have any plot sekrits or anything. Never did. Just reactionary stuff to what was going on.
Every opportunity I had, I pushed that document out to people. In fact, I paged the link directly to @Admiral to try to loop his character in to things.
In story 2, in the group I'm in (Weyland-Yutani), I came into the story with the least amount of info/knowledge of anyone in the group. I've gotten more as things have progressed (we're halfway through week 3 now?) and that's through RP and events. Again, I'm doing my damndest to share it out. I've passed what I have to other people who have then shared it on. I don't have a TON, but then I wasn't put in a role where I have a lot.
But I'm realizing it's a fucking 'damned if you do, damned if you don't' bullshit sort of thing. I could've just sat on my fucking hands like everyone else and just waited for ST'd scenes and then just twiddled my thumbs in between them and done jack or shit. And then you know what? I wouldn't be one of the 'kool kids' or 'Heathers' or whatever we're being called.
So that's really all it is.
I guess that's what I'll do next story.
I'll just show up to ST'd scenes and RP privately the rest of the time. No +requests. No follow-ups to plot. Fuck sharing any backstory or intel. Why bother?
People can try to tell themselves all they want that it's because of some conspiracy. That we're getting special treatment. That @Botulism is over there handing us prizes behind the scenes. FFS this go 'round I've been paging the other W-Y players (many of which are brand new to the game, some of which haven't MU*d in years and are new to the format/commands being used) and helping them with their +requests to get balls rolling. I've got one. One! And that was to find out if I could get any additional intel to hand off to @bored and another PC.
And this is probably a bit more defensive than I usually try allowing myself to get on here, but I'm just... tired. I'm tired of when I get into a game, start having fun, get proactive and I'm trying to engage people, draw people into story, share story and shit.. that this 'OMG FAVORITISM' garbage has to start up.
@Seamus, you were offline for a week straight before I know the mail went out about activity. If it was your connection, fine. But I can't say I heard a damn thing about that until now. Staff aren't mind readers. Prior to that and during the first story, all I ever saw was you hanging out OOC chatting. I can't say I ever saw you really try to find RP. If you did, okay, but this story I have seen a handful of people (Strickland, Shorley, Henry, Chong to name a few) frequently offer RP on channel and a few of those people are online quite often and throughout the day.
@Admiral, the few times you did RP before story 1 was towards an end was with one other person. Not with the rest of the game. Not in the numerous ST'd scenes @Botulism did. All it would have taken was an ask on channel, in OOC, etc., to meet with people, get looped in, etc., and I'm sure people would have been happy to. @skew, @Goldfish and others have said repeatedly how they've been kept up to date on things by simply asking. Again, we paged you with the document to try to pull you in. If you actively resist being involved, don't be so shocked when you aren't involved.
I was going to start trying to ST a few things on this game but this has fucking killed that urge.
@auspice Chong is always trying to reach out to me and make sure I'm on the up and up with things and also try to get me to get the ball rolling on my end, questioning Gas Div people, etc. I've been remiss, a little, at that, but I'm trying to do better about it.
There's no Cool Kids Club, in story 1 I was at most just the rando joe doing rando joe things and I still got plenty of RP with the alleged clique, and information beforehand. Most of the information I got, by the way, was by virtue of my character pretending he's a reporter and getting the story straight from the guy he was originally targeting.
Meanwhile some character kept trying to pin the blame on everything that happened upon himself, but I never saw him on grid except when he was shacked up with someone else.
@scar, if your character is with the CMs or Hephaestus in general, in story 2, I can at least get the plot to be sent your way. As of right now, each group has their specific story to pursue before the main event.
ZekeTheG33k last edited by ZekeTheG33k
See you are making the mistake to think I think the Heathers have some sort of pull. I never said that. I did say that they had it easier because they were always online and was there.
I told everyone I was having issues and was on a limited hotspot and it would run out. That is exactly what happened. And you even commented on it twice. So yeah there is that. I didn't make it a secret.
And when i got back, was finalizing stuff, you gave a mildly insulting insinuation. So I left. My choice.
So you can tell yourself the game is all inclusive, but it really is not. The times I was able to RP everyone ignored me. #sorrynotsorry for having a life and internet issues.
Thenomain last edited by
@seamus said in Horror MUX:
See you are making the mistake to think I think the Heathers have some sort of pull.
Well I mean, in the movie they do, so it'd be an easy mistake to make.
@thenomain Ok. Fair enough. But I was likening them more to the Rupaul's Drag Race Heathers.
@Seamus Just using that term is really applying a lot, even if you're going to pretend its just a generic label.
A complaint that playtime based accessibility is a factor may be reasonable. The game has some specific times when plots tend to happen. That tends to be true of any game short of the 100+ population ones. It is a valid reason to cease playing, but not something that seems worth vilifying anyone over.
It mostly sounds like you're pitching a bitch fit because you got an activity warning or whatever? I don't know what to tell you there. 'You're right, I can't be active enough here, bye' is a valid response, seething rage seems a bit much.
Also, randomly @Auspice You are probably not helping.
You have a tendency to be very goal oriented in a way that comes off as more min-max'y, self-centric, and not actually as RP-encouraging as you probably think it is. I don't mean you're a terrible person but the above is kind of an example. Spending a ton of time coming up with THIS IS THE PLAN GUYS, HERE IS WHO YOU NEED TO CONTACT TO JOIN IN... well, that's basically assuming your RP is the RP people want to do and telling them to get on board or miss the boat. It isn't helpful for people who have other kind of RP approaches, ideas, character hooks that are more social, etc.
In round 2 it feels a little similar because you are very much pushing the 'stop the bad things from happening before they happen' kind of approach. Like your villain-crew PC basically immediately turned against the rest of their own villain crew in order to stop the bad things from happening. If that's IC, fine, but it has that 'play to win' aspect that maybe not everyone is that interested in. The game in general is much more about everyone dying than anyone winning.
ZekeTheG33k last edited by ZekeTheG33k
@bored Alright.. So...
The term being applied is only an indication, that they were always Rping together. They had their little in jokes, and quickly came to the defense of one another. I applied the term exactly as I intended, but did not imply they had sway or authority over the game as others have. I just simply stated a fact: They were on the most, therefore they got their opinions heard the most. You can take that for what it is worth, which to you is apparently nothing. C'est la vie.
Oh, dear sweet child, you are apparently deluded. I could careless about the activity warning. In fact, it's not even that. It was dealing with the aforementioned Heathers and then being told I'm not available enough for RP because one member of staff thinks that he saw my entire availability and/or actions. Again, you can take it for what it is worth, don't care.
Implying rage, is a bit overstating. I really don't care. @Thenomain asked about my Pros/Cons about the game. I provided them. Someone made a smart ass comment, big shock there, tried to call me out. I fired back, then simply told him to kiss my ass. Not rage, just rather matter of factly. Rage.. Yeah I gave that up over a decade ago where MU* is concerned. Ask anyone who knows me, I used to be a lot worse.
As for vilifying a specific person, he did that on his own, and as a result, I left. In fact, the night this happened. I was happy to have everything with the net working and was logging on to try and get caught up and get back into the fray. Only to be slammed by him and his little attitude. So instead of dealing with that crap, which I deal with all day long at work. I walked. There is no big vendetta. I listed my pros and cons. And he was one of the cons.
@seamus said in Horror MUX:
- Implying rage, is a bit overstating. I really don't care. @Thenomain asked about my Pros/Cons about the game. I provided them. Someone made a smart ass comment, big shock there, tried to call me out. I fired back, then simply told him to kiss my ass. Not rage, just rather matter of factly. Rage.. Yeah I gave that up over a decade ago where MU* is concerned. Ask anyone who knows me, I used to be a lot worse.
@seamus said in Horror MUX:
some staff on the other hand, can kiss the darkest part of my white ass.
@bored That's not rage. That's just saying to kiss my ass.