Holla Holla Holla
Chet Banned last edited by
I want to get involved in game making again, with a team of designers, and despite being an eccentric, I feel I could contribute to a game development team.
I have a few interested coded systems premade, and I'm also a decent hand at the economy of theme as it fits into the actual written design, as well as making something neat and fit to order.
Please, let me work for you, I ain't got any place else to go. :(
@chet This is not an invitation. However.
You might have more luck if you gave a preference of what kind of theme/game you'd like to work on, and what your strengths are.
Are you a coder? What codebase (Mux, Penn, Rhost, Evennia, Ares)? Do you want to work on (o|n)WoD(xe)? Do you want to work on original horror/fantasy/sci-fi? Do you want to work on Star Wars? Star Trek? BSG? D&D?
Chet Banned last edited by
I put together semi-decent code, although my real preference is in the design of the system, as opposed to the individual nuts and bolts.
I've completed a combined economy/skills/TP system, with active rolls and experience gain, as well as a simple traditional HP-based combat system, that are both modifiable on demand.
I can't do WoD because of the depth of the system but I love the subject matter, and D&D is too rules intensive for me. I love Western Sci-Fi, anime doesn't quite mesh with me, and I've always wanted to do a comic book game with a coded system (I have a sketch for one, that is designed for DC Comics). Star Wars and Star Trek aren't quite my thing, GI Joe and TMNT and video game themes like Star Fox and Mutant League are adored.
I've got a few experimental systems sketched out, one designed for battlefield combat instead of dueling, one designed for air combat in jet fighters, and one designed for publicity victories in differently designed room zones.
I'd love to get together a team to work on a project, I just request that I be a minion, or at least a collaborator, not a commander.
Jennkryst last edited by
@chet Do you have a code that involves...
Somewhat more seriously, there are like... 30 ideas floating around somewhere that I will totally poke you for when I remember what they are and have time free from jorb.
They all open in two weeks. (inside joke, don't freak out and run away)
Misadventure last edited by
When you say you've designed an economy, what do you mean? How varied, how in depth, how much player activity required, etc?
I think I know some people who are looking for coders...
Chet Banned last edited by Chet
@Misadventure The economy is an integrated XP/Skill Roll/Powerup/IC landmark/TP power system, that is dependent on both player opinion of others' behavior in scenes, and also investment in the game per scene.
@Jennkryst My jet fighter system could be adapted for space ships, although it would take a bit of work getting capital ships into the system. I'd recommend using frigate and carrier level ships, beyond the individual fighter.