Star Trek Discovery (Loosely)



  • So somewhat linked to the show, but also a part of the history of the theme, I was thinking a game set during the klingon war (Yes I would use TNG or Motion Picture Klingons, I dislike the revamp, sue me). So you'd essentially have 3 factions: Starfleet, Klingons, and Independents.

    I like the idea of putting it in the middle of a war, because there is a constant source of conflict to drive story, there are stories that can be told outside of the conflict. Of course we'd have to toss the idea of the spore drive and all that right out of the frying pan and do it as yet another alt timeline thing, but doing so would mean the future of the war was not predetermined.

    Could be interesting.

    I would not go as techy as say, ATS (Among the Stars) because that combat system is more determined by the player than the character which... seems weird to me for an RPG. I mean obviously there is some overlap, because the players tactics will matter and there's no way around that but it shouldn't be about player typing speed and math skills imho.

    So would have to go with a different system entirely.

    Any thoughts? I need to be doing something to scratch my sci-fi itch.



  • Historically, TrekMU*s have been combat-heavy affairs for the reason that there simply isn't that much to do on a Star Trek game unless you're high up in the chain of command.

    With no combat or space to keep players busy, you'll essentially be little more than a 'Federation Bureaucracy Sim'. I can guarantee you that the number of people willing to RP mundane chain-of-command stuff and RP via +reports, will be very small indeed.


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    @rnmissionrun said in Star Trek Discovery (Loosely):

    I can guarantee you that the number of people willing to RP mundane chain-of-command stuff and RP via +reports, will be very small indeed.

    Oh my god, I used to think that too, and as it turns out I was so wrong.



  • @rnmissionrun As @Arkandel says there's a lot of RP on Trek games that are not combat. People like to dive into the world, but the combat part actually turns away a lot of people because the system is often not conducive to the environment or not enjoyable or based on player skill rather than character skill.

    I can see a lot of RP being had trying to run blockades, be neutral races trying to deal with a war, etc.

    But the War itself gives focus to the game so it hopefully doesn't stagnate.



  • @arkandel said in Star Trek Discovery (Loosely):

    @rnmissionrun said in Star Trek Discovery (Loosely):

    I can guarantee you that the number of people willing to RP mundane chain-of-command stuff and RP via +reports, will be very small indeed.

    Oh my god, I used to think that too, and as it turns out I was so wrong.

    It's true from my perspective but then I tend to favor heavily coded games over pure RP style games.


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