The Lost Dominion MUX

  • There was a time when mankind knew two things: That we were alone in the cosmos and that there was no such thing as magic.
    We were wrong.
    The coming of the Rifts changed everything. Ignited by a spark still unknown to us, the planet began to surge with arcane energies absent for thousands of years. The results were devastating. Seas rose. Volcanoes roared to life. The earth buckled and cracked and split. Millions died in the first hours.
    And then came the monsters.
    Civilization never stood a chance. Life, on the other hand, is a hardy and determined thing. Our cities and nations crumbled, but we survived the dark age. We now share our world with invaders and refugees alike. A world fallen far from its former glory. A world that’s dark and dangerous and deadly.
    But it is our world, and by spell and science and iron will we will forge it anew.

    Welcome to The Lost Dominion, a Rifts inspired game powered by Fate Core.

    Set around the ruins of the former Fredricksburg, Petersburg and Hampton Roads areas of Virginia nearly four hundred years in the future, The Lost Dominion centers around a trio of cities. Dogwood, a bastion of technology in a world reduced to the Old West. Vesper, a city powered by the magic that’s returned to the world. Finally Vanished Point, a mega-city that disappeared when the Rifts tore the world apart three hundred years ago and has now returned as though the cataclysm was only days, not centuries ago. Except it’s infested with demons, a deadly deterrant to retrieving the treasure trove of Pre-Rifts technology and knowledge within. At the northwestern tip of Vanished Point is Saren’s Rest which, like an Old West boom-town has sprung up to serve as a base of operations for those looking to try their hand at Vanished Point’s riches.

    The Lost Dominion allows for an exceptionally broad range of character concepts, both because of it’s future setting and the ‘magic returned to earth’ concept and because of the Rifts. Portals that have left enough dimensional travellers and refugees that they outnumber the humans left.

    While over the years games have incorporated a website to support and enhance the game, it’s always been an add-on and much of the way MU*’s are used hasn’t changed a lot over the years.

    On Lost Dominion, we’re stripping down the game server side of things. You won’t find any ‘News’ files inside the game such as ‘news policy’ or ‘news roleplay’, They’re all on the website. You won’t find a +jobs system or a +bb system. Instead, we use Support Tickets and categorized blog posts. These days people are almost always multitasking and this lets you access information without scrolling your RP and conversations off your screen.

    We know it’s new, and different. We expect some growing pains. We expect to have to change things. We’d love your suggestions! You’ll find places to leave us feedback all over the site. Don’t be shy. We hope you’ll enjoy the changes.

    Visit our website at

  • @bladesurfer said in The Lost Dominion MUX:

    Welcome to The Lost Dominion, a Rifts inspired game powered by Fate Core.

    Wow! Talk about mixed emotions to a single sentence! :D

  • As of today we are formally and fully open. Staff would like to thank our Alpha and Closed Beta testers and everyone who came and played and provided feedback during Open Beta for helping us get this far.

    So what does ‘fully open’ mean? It means that Staff has determined that additional major revisions to our system, setting and website are not likely to be necessary. There are still some tweaks and balances coming up, but nothing that should substantially alter the way anything is played. As always, feel free to send us tickets or talk to us on the MUSH if you see something that’s wrong or have other feedback to provide and have a great year both on and off the MUSH.


    The Fleet

  • @WTFE said in The Lost Dominion MUX:

    @bladesurfer said in The Lost Dominion MUX:

    Welcome to The Lost Dominion, a Rifts inspired game powered by Fate Core.

    Wow! Talk about mixed emotions to a single sentence! :D

    I know, right? (I refuse to abbreviate it.) Fortunately, staff is excellent at helping with aspects.

  • @TNP Other way around. I'd love to play on a Fate game, but Rifts? Meh.

  • @bladesurfer Can you speak to why you are using FATE instead of Rifts for a Rifts game?

  • @skew Probably because Palladium's d20 game is a nightmare where you can't do even basic things with horrible skill percentages on hundreds of skills, min maxing, rng jesus at character creation controlling your Physical Prowess determining wether or not you're fodder or have a chance etc.

    As much as I love RIFT's as a setting, the system was a horrible level based one.

  • @skew Lithium's answer is the main reason, yes.

    In addition, even if it wasn't so... complex (or as @Lithium said, "nightmarish"), it's hugely crunchy which was not what we were looking to use for a MUSH environment.

    We agreed we wanted a system, but as more of something to make sure everyone had a shared understanding of what folks could do and for conflict resolution.

  • Pitcrew

    @skew said in The Lost Dominion MUX:

    @bladesurfer Can you speak to why you are using FATE instead of Rifts for a Rifts game?

    Joining in, I say this as someone who actually likes the Palladium system for some things, (Palladium Fantasy, and Ninjas and Superspies) in general the system breaks at the power levels of Rifts, add to the fact there is not even close to power balance between the OOCs in Rifts itself you have something that works with some effort for small groups. I am currently using it for a table top but I would never consider turning it loose onto a MU*.

  • @bladesurfer Cool, thank you!

    I find Rift's world to be interesting (ya know, in ways) but the system was pretty bad, yes. FATE will surely play better, esp on a MU. But figured I'd ask and make sure!

  • The system they've put in place is really flexible and it can make a lot of character types, which is handy since RIFTs has about a billion different possible things to be played.

    The change to fate has crossed some of the power gap out and everyone can be viable so long as you're smart and wear armor.

    The way armor and weapons work is kind of interesting, but I still think there should be something in place for armor to be destroyed like an amount of shifts it can block sort of like they did with the force field on the Ulti-Max.

    Over all though, the game looks pretty fresh and fun, lots of different people/characters running around, and they're not afraid of people making dragon hatchlings which is cool.

    For what it's worth (not that much I know), but imho everyone should be able to find something enjoyable to play so long as they like the post apocalyptic theme of magic, psychics, and high tech.

  • Pitcrew

    I like the Rifts world so I do plan on checking it out once I get a flash of character inspiration. Checked out the wiki and nothing smacked of insanity which is a good start.

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