Are you good at any of these clans:
Gangrel, Ventrue, Caitiff, Setites/Serpents, Nosferatu?
Because our Nosferatu/Setite lead had to step down to RL stuff. So, if I can get a staffer to volunteer either take up his old things, or just shuffle clans with you, you can be the grand poobah of those 2 clans.
I could really use some help. I have a bunch of stuff to do on the wiki, and kinda feeling overwhelmed with it. If anyone is willing to help I'd be very greatful. Right now a big thing I need done is pictures found for each of the grid squares (all of the descs are up on the wiki already, so you can go off of that), and posted on there. And then descs for the buildings that are already built and desc'd also put up.
Potentially some template-creation as well. Like logs, and the function to pull logs.
@Melpomene, I can't really extend it because I know about as much about code as a llama knows about pasteurization. But it's good that you're opening it up for other coders to expand upon. It's a good idea.
I would like to make a "Darkwater nWoD" bare-bones game database, complete with your quiet room that's ready to run.
Hell yes I'm interested.
That sounds like a pretty reasonable goal. Problem I'm running into currently? The main mechanipus branch builds fine, but has a very different (and much more modern) autoconf tool suite. This means: installing into the ../game tree? No. It doesn't do that.
I probably need to sit down and write up a more complete automake setup to install all the things in all the right places, so that a fairly modest example config line will work for most people.
Right now, though, even building MUX has been too big a barrier for most people. I come from the OpenSource and C/C++ communities, so I like to say, "Go download ___ from git and build it," but most of the mushers aren't quite sure what a shell is. ...this creates large headaches, but I suppose we'll get there eventually.
That said, oddly enough Brazil is still working on MUX.