@warma-sheen I hear you and I hope to be able to get it done right.. I'm prepared to fail, if it doesn't work out the way I hope.
I agree with you regarding where the fun starts or stops. Exalted is a character driven game (imho), and failure is and SHOULD be on the table even for powerful exalts.
Losing is a huge part of character growth, I feel, so. I should hope my players expect to win some, lose some and write some great stories in the process.
As I've never run a game before, I'm excited to give it a try all the same.
If you're playing Exalted and winning all the time, then why are you playing Exalted?
Like, I get it. Solars are the exemplary best at everything -- that's their thing, excellence -- but that excellence can only come to real light when challenged; if you never find something you actually need to overcome, you're really just a bully. And yes, Solars eventually all basically become bullies, but the point of the game is before, not after!
Thematically Exalted in general and Solar exalted in particular has never been a game where the player characters are expected to face great difficulty in their area of expertise. Rather it's about exploring the consequences of power.
You'll have no problem dealing with the local god, monster or corrupt official but will that improve the lives of the locals or will you bring unintended consequences upon their heads?
I mean, yes and no. When you start, you are absolutely supposed to have some issues; or not, and that brings on the issues when you exceed your grasp.
But it doesn't really matter. I could argue the intricacies of Exalted's themes and what you can do with them and what's the "right way" or the "correct themes" of the game all day, but it's pointless.
Solution's the same.