TMNT & Other Strangeness MU*?!



  • So the conversation about gonzo weirdness over on Eldritch's ad had me thinking quite a bit about games with a lot of pathos and a little weirdness and I went to possibly the stupidest place with it, a strong desire for the opposite extreme -- a lot of gonzo with a little pathos.

    I just convinced my RL friends to try tabletop (for the first time for most of them, first time GMing for me) and we settled on Pal's TMNT & Other Strangeness, which we have collectively zero experience with. It's going to be a hilarious, raging, painful mess, I know.

    But the more I read, the more I want to play online. I just want a place that is absolute bananas like 95% of the time. Would anybody else be even remotely interested in this? BEST IDEA EVER GUYS or BEST IDEA EVER GUYS, circle one.


  • Pitcrew

    @Wizz, it'd be a great place to just stop worrying about shit, yeah.


  • Pitcrew

    I'm actually a big Palladium fan. I coded up a Heroes Unlimited MUX way back in the early 2000's. Never had much play but it was fun to code. When my TT group as playing After the Bomb I started work on a c-gen system for it. Never got too far but it was something I was very interested in. I always thought it'd be a blast to play in an After the Bomb type setting or even just "mutant animals infest NYC" type thing.



  • @Coin said:

    @Wizz, it'd be a great place to just stop worrying about shit, yeah.

    Exactly. I want a culture where the emphasis is on making each other laugh or spit-take rather than e-peen measuring contests or building exclusive treehouses. Where players can lose a character and actually feel proud of how it happened rather than angry, because there's a hilarious story to tell.

    Also you can drive a motorcycle through the window of the 28th floor of a skycraper and activate your jetpack at the last minute to rocket-propel an uppercut right into the neck of a gun toting mutant pterodactyl.


  • Pitcrew

    @Wizz said:

    Also you can drive a motorcycle through the window of the 28th floor of a skycraper and activate your jetpack at the last minute to rocket-propel an uppercut right into the neck of a gun toting mutant pterodactyl who kidnapped your hot reporter girlfriend that doesn't care if your anatomy doesn't exactly match hers, species-wise.

    FTFY.


  • Pitcrew

    And the Shredder kicks all the mutant ass. All of it. Dude's a beast.

    Why not go full Rifts? Giant robot fighting a Tyrranosaurus, handguns that can turn an unarmored human into a fine red mist, stormtroopers with skeleton-masks insanity.


  • Pitcrew

    The problem I have with going full Rifts is the character generation. When I think about it it'd be a nightmare. They have so many character classes that it'd be impossible to do them all. You'd have to start with a core set and then build from there as needed. I suppose with that in mind it could be done, especially if you build early on with an eye for future expansion.

    My questions is, would you have to stick with the Palladium system? Which I personally love (I own almost all of the Rifts books, most of them autographed thanks to their yearly X-Mas Grab Bag deal) but I can see how it could be intimidating to a new player. What about using another system like M&M 3E? A few years ago I was working with a friend on a Rifts-like game and that was what we were planning on using. I think it works well, scales very well, and is much easier to slip into.

    That said I may play around with a Palladium based c-gen just for gits and shiggles.



  • Yeah, I'd think I'd like to avoid full-on Rifts. Transdimensional TMNT seems nutty enough, and the cgen and systems are broken but still somewhat accessible.


  • Pitcrew

    ...Just give Splinter the stats he ought to have. :(



  • I kind of want to post a link to the racist redubbing of the old Ninja Turtles movie called "N**ga Turtles' on youtube. But I won't.

    I won't.

    Okay.

    https://www.youtube.com/watch?v=CJspVE355Do

    Sorry. I had to.



  • TMNT is a very fun game, pretty much my go to game in Jr High. It works really well when you add the crazy martial arts of Ninjas and Superspies to it, and it fits well with Rifts as well.

    If you need a villain, I once rolled up a mutant juicer turkey named Joseph Gobbles. He had the mutant power to psionically control all turkeys within a certain radius and was waging a war on Thanksgiving.

    I have to convince my tabletop group to start playing that again, it's a hoot.



  • Well, this thread makes me want to set up a MU*/virtual tabletop space for Atomic Robo RPG shenanigans.